Guild Idea
"Mad Scientists Guild": The college of Study for Humans and Human Created Androids of the Utmost Intellectual Potential
We believe the human mind is the key to all of man kinds greatest successes.  We believe science, NOT magic, is the key to all of mankind's problems.  It is only through the scientific fields of Genetic engineering, Microbiology, and Physics that mankind can propell itself successfully into the next century and beyond.              
Skills: Observation and Concentration: Adds bonus to Intelligence and thus affects the performance of all scientist's skills.  Of course, the side affects are an abnormally large cranium and brain and lower STR, but who needs physical Strength anyway? Physical Strength is only a hindrance to a real scientists development! 
Concoction: Create Injectable Concoctions (Poisons/Diseases/Drugs)
Examine (Lab Rat): Sometimes it requires a Lab Rat to perform reliable 'Research.' This skill allows a Scientists to Drug potential Lab Rat.  If successful, the scientist does 'Research' in his Lab.  If Research is successful, the scientist determines opponents' Vulnerabilities to Poison, Disease, Electricity.  Be warned it may piss off some who aren't successfully fully drugged.  And some Lab Rats, if not properly attended to, suffer unnecessarily.
Research: Affects the quality of a Scientists Concoctions and Provides a means to determining a Lab Rat's Sensitivity to Electro/Mechanical activity.
Microbiological Engineering: Disease and Drug Modification Skill
Electro Magnetic Engineering: Affects quality of Ray Gun and Batteries, Pocket Protector, ETC
Chemical Engineering: Affects the performance concocted solutions and microbiological brews. 
Molecular and Biomechanical Engineering: The name says it all.
Guild Items Engineered and used by Mad Scientists
An Chemically Engineered Coffee Mug - Doubles as a blunt weapon and cup to sip genetically modified coffee.
A Thermos - To keep your Coffee Mug full.  (Differing levels, Holds Coffee, Keeps Coffee Warm, Generates Endless Supply of Coffee, Head worn thermos has Built in Sipper eliminating the need for Coffee Mugs
A Small Cracked Vial of Unknown Origin - The guild of Scientists haven't yet determined it's potential
Electromagnetic Pocket Protector - Provides Resistance to one form of Attack at a time. (Also holds a Mad Scientists Ink Pen.
A Modified Convention Badge - Generates a holographic copies of oneself upon activation.
A Microbiological Syringe - Needed to inject concoctions
A Small but Powerful Microscope - Adds 10 to Lab Rat
Genetically Modified Coffee - The most skilled chemical engineers and microbiologist can create some of the most HP Generating anti-fatiguing Coffee beans known to man.
Ray Gun - Shoots Electromagnetic Rays at it's victim.
Batteries - Powers The Many Items that need Electricity. Modifying the Effectiveness of those items.
Ink Pen  - A Piercing weapon of last resort that contains "ink" poison.
Proficiencies: None, But receives a bonus when wielding a weapon which utilizes Electro Magnetic Energy.
Potential Titles: XXXXX the student of science.
XXXXX the successful understudy.
XXXXX the Scientist.
XXXXX the frizzy haired Scientists.
XXXXX and his abnormally large head.
XXXXX thinks you are crazy.
XXXXX knows everyone else is Insane!
XXXXX the Mad!
The Brain of XXXXX